Real-Time Rendering, Third Edition

Real-Time Rendering, Third Edition Author : Tomas Akenine-Möller, Eric Haines, Naty Hoffman
Publisher : CRC Press
Pub Date : 2008-07-25
Page : 1045
Language : en
Rating : 5



Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.

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Real Time Rendering Third Edition

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Author by : Tomas Akenine-Moller
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Publisher by : A K Peters/CRC Press






Real Time Rendering Third Edition By Tomas Akenine Moller 2008 07 25

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Author by : Tomas Akenine-Moller;Eric Haines;Naty Hoffman
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Publisher by : A K Peters/CRC Press






Real Time Rendering Third Edition By Tomas Akenine Moller 25 Jul 2008 Hardcover

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Publisher by : A K Peters/CRC Press; 3 edition (25 July 2008)






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